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Wall blocker

3 posters

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1Wall blocker Empty Wall blocker Wed Aug 04, 2010 8:57 am

Guest

Anonymous
Guest

I have posted this as for the requests of many who wanted a secondary anti-hack along with HL gaurd



well

here u are




link =





[You must be registered and logged in to see this link.]












Description:
This plugin blocks wallhacks (transparent walls) and soundhacks (squares, esps) including radar hacks by differently transmitting and filtering entity data.
It is advised to read everything about the plugin before asking questions! I will try to cover everything that you need to know here!

Features:
Player non visibility transfer block
If the player does not see one of the points in the visibility plane of a player the player will not be transmitted therefore becoming invisible for transparent wall cheats.
Smooth engine
The plugin adds prediction to player movement, it will make players not pop (appear out of nowhere).
FOV Check
The plugins checks if the players are in front of us or not, if not the players will not be transmitted, it helps when we talk about CPU efficiency and also for cheats that show the player in 3rd person view.
Transparent entity detection and storage base
It checks if we can see through an entity and it will modify it's properties so that the traces will not be influenced by it! The players will not notice anything!
Grenade and weapon transfer block
The plugin will block entities like grenades and weapons when they are not seen.
Soundhack block
The plugin will block soundhack by transmitting the sounds through different channels, currently unsupported sounds are the sound of the shots and the hurt sounds.
Soundhack key
The plugin will rename the sounds (the original sounds will not be deleted!) only if you want to this is optional! This helps when there are cheats that show the name of the sound on the screen, so that cheaters will not be able to understand what they mean.
Support for dynamic cameras
The plugin will detect when a player uses a camera and will not affect the visibility.
Lowres Mode
If your server isn't CPU capable then you have a cvar specially made to make the plugin use less resources (the plugin will not be as efficient in the calculations)
Shot override
The plugin will make the server create the shot effects, therefore blocking cheats that show the player on the screen when he is shooting.
Footsteps override
You must set the mp_footsteps cvar to 0 and the wallblocker_footsteps cvar to 1 if you want the plugin to create the footsteps sounds and block cheats.
If not you can set them both to 0 and you will not have footsteps.
Or you just set mp_footsteps to 1 and the server works normally (without modifications).

Known bugs (cannot be fixed):
Player popping
There is a risk that player pops out of nowhere, but the chance is small.
Player lag late appearance
If the players have lag the plugin will make it even more difficult for them to play.
Sound strange effects
You will see that the sounds do not sound the same, it is because they are differently transmited.
The crosshair does not animate
It is also because that the shot system is made by the server, it cannot be fixed

Requirements:
Steam
AmxModX v1.80
Orpheu

Installation:
Download the Orpheu module from here [You must be registered and logged in to see this link.] the file that you must download is orpheu_base.zip
Extract the archive in /cstrike/addons/amxmodx/
Unzip the file "cstrike" in the "/cstrike" folder
Add the plugin to plugins.ini.
Enjoy!

Cvars:
wallblocker_enable 1 // Enable Plugin
wallblocker_ignoreteam 1 // Ignore Teammates
wallblocker_block_ents 1 // Block entities such as ground weapons and grenades
wallblocker_fov_check 1 // Check if the player is in the back of the player
wallblocker_target_check 1 // Do not do any checks if you have aimed on the player
wallblocker_smooth_check 1 // It prevents player poping
wallblocker_textureallow 1 // It will ignore entities that can be seen through!
wallblocker_blocksndhack 1 // If it blocks the soundhack (esp, squares, radarhack that are based on sounds)
wallblocker_footsteps 1 // 1 means that our wallblocker makes footstep sounds, 0 no footsteps (you must turn mp_footsteps cvar to 0!)
wallblocker_lowusage 1 // Set this to 1 if you do not have a CPU capable server (you want less resource usage)
wallblocker_shotoverride 1 // If you want the plugin to send weapon animations, sounds (To block codes that show squares when player shoots)

Config files information:
wb_mapign.cfg
Location: /cstrike/addons/amxmodx/configs/
If you have maps that the check if an entity is transparent creates problems (such as server crash) or if the maps do not contain transparent entities (example: do not have ladders, semitransparent entities, transparent walls)
you can add them here in this cfg so that the plugin will not use it!
Ex: cs_italy.bsp you should add only the name that means cs_italy.
wb_sndkey.cfg
Location: /cstrike/addons/amxmodx/data/
This file only appears only if you want to use the soundhack key! The key can be imported from another file and can be managed with the server command wb_createsoundkey. If you have updated the plugin there is a chance that it will not be compatible with the last block wallhack version (depending on updates).
If you get in the console some of these messages:
[Block Wallhack] Soundhack key version load failure (Version read failure). Using default sounds!
[Block Wallhack] Soundhack key version load failure (Number of sounds does not correspond). Using default sounds!
That means you need to delete these files and folders manually in order to create a new soundkey:
"addons/amxmodx/data/wb_sndkey.cfg"
"sound/wallblocker/"

Soundhack key mamagement command:
wb_createsoundkey -> creates the soundhack key!
This override commands will only work only if the present soundkey is loaded, if it is not loaded you will get an override error.

Here are the usage examples:
wb_createsoundkey help - this will show you how to use the command
wb_createsoundkey delete - this will delete the present soundkey (only if it was loaded)
wb_createsoundkey create - this will delete the present soundkey (only if it was loaded) and create a new one
wb_createsoundkey import - this will import a soundkey from a file (will not override the present soundkey)
wb_createsoundkey overimport - this will import a soundkey from a file and delete the present one (only if it was loaded)


How to install the the same soundkey on multiple servers:
In the first server you type the command wb_createsoundkey create in console to create a soundkey.
After you have done this go to the folder /cstrike/addons/amxmodx/data and copy the file wb_sndkey.cfg.
After that paste that file in the same folder for other servers, the plugin should get the soundhack key automatically.

Useful Links:
Servers using this plug-in




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NOT MY JOB



JUST COPIED AND PASTED IT






BUT STILL PLZZZZZZZZZZZZZZZ KEPP RATING ME =D




-=the-mauler-=

2Wall blocker Empty Re: Wall blocker Wed Aug 04, 2010 10:37 am

Fr[0]sT.-

Fr[0]sT.-
Supreme
Supreme

This even prevents spamming!

http://www.l2play.net.tc

3Wall blocker Empty Re: Wall blocker Thu Aug 19, 2010 10:22 pm

stilfa

stilfa
[ Level 20 - Commodore ]

GHz.vAMP[cFg] wrote:This even prevents spamming!

ty really need it..

but wat is spamming in game?? i really don know .. forgiv dis noob Razz

http://www.fucku.com

4Wall blocker Empty Re: Wall blocker Thu Aug 19, 2010 11:09 pm

Administration

Administration
Supreme
Supreme

but what about sxe

5Wall blocker Empty Re: Wall blocker Fri Aug 20, 2010 2:11 am

Guest

Anonymous
Guest

spaming is u know know that an enemy is behind a wall or some thing so u need not wait for him to come out and then fire at thim
instead u can start hitting the wall and the hp starts decreasing eventually u kill him Very Happy

6Wall blocker Empty Re: Wall blocker Fri Aug 20, 2010 6:18 am

Administration

Administration
Supreme
Supreme

thats called wallbang

7Wall blocker Empty Re: Wall blocker Fri Aug 20, 2010 7:32 am

Fr[0]sT.-

Fr[0]sT.-
Supreme
Supreme

shazee wrote:thats called wallbang
Same as spam Very Happy

http://www.l2play.net.tc

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